Fear the Invisible Man
Director: Paul Dudbridge
Production Company: M&M Film Productions International/Hanover Pictures/Sterling Pictures
Role: Alan Tabrett: VFX Supervisor & Lead Artist (Sole VFX)
As the sole VFX artist, I worked closely with the director and Director of Photography, supervising VFX on set and helping define the approach for the Invisible Man (Griffin) effect.While early discussions explored a motion capture and cloth simulation pipeline, budget andschedule constraints led us toward a more practical solution: the actor performed in a greenbodysuit beneath key garments, with clean backplates captured for each shot.
In post, I removed the actor, reconstructed the clothing, and composited it over the plates.Variations in lighting, shadows, and movement between takes meant the work relied heavilyon precise, frame-by-frame masking to achieve a seamless result.
The period setting also required extensive cleanup, including the removal of modern fixturesand details. This involved careful tracking, patch creation, and paint work, particularly inshots with occlusion and shifting light.
Additional work included day-for-night treatments, environment extensions, crowdreplication using green screen extras, and several fully CG city shots. In total, I deliveredover 400 VFX shots, ranging in complexity across the project.
Key Contributions
- Owned end-to-end VFX delivery as sole artist, leading 400+ shots from on-setsupervision through final comp.
- Acted as primary VFX partner to the director and Director of Photography, shapingand executing the visual approach for the Invisible Man effect.
- Defined and implemented all workflows across the pipeline, adapting techniques tomeet budget and schedule constraints.
- Executed all compositing work, including advanced roto, paint, and detailedframe-by-frame garment reconstruction.
- Managed all period cleanup and integration, ensuring continuity through tracking, patch development, and paint.
- Delivered environment extensions, day-for-night treatments, crowd work, and fullyCG city shots as part of a unified visual approach